Mythwrecked: Ambrosia Island Accessibility
Pre-release accessibility features. More will be announced throughout development:
Input and Button Presses
Key bind remapping is supported for most actions except for movement
Sprint using a hold or a toggle
Haptics
Vibration Optional
INPUT AND BUTTON PRESSES
Remap the controls on both the controller and keyboard.
Audio Accessibility
Multiple audio channels: Master, Music, SFX, Voices
Planned Post-Release: Captions available for non-dialogue sounds
Visual Accessibility
View the game through a stable dynamic tracking camera
Journal is high-contrast by default
Dialogue and Text
All text is in a readable, sans-serif typeface by default
View dialogue text in light or dark mode text bubbles
Turn dialogue text scrolling on or off
Auto-play dialogue or confirm dialogue with a button press
Adjust auto-played dialogue to a slow, medium, or fast pace
On-Screen Movement and Visual Effects
Steady Camera
No motion blur
Heads-up Display
Ambrosidex radar function gives haptic, visual, and audio cues when searching for items on the island