Slime Heroes Accessibility

This is a list of pre-release accessibility features we’re currently working on or working toward. This is not the final list that will be available at launch. We will update this page as development continues:

GaMEPLAY AND DIFFICULTY

  • Enable the ability to double jump which allows for more leniency and a greater margin for error in jumping puzzles.

  • Increase or decrease the time allotted for timed puzzles.

  • Alter elements of combat using a slider enabling you to increase or decrease any of the following.

    • Incoming enemy damage.

    • Incoming enemy boss damage.

    • Incoming world damage.

    • Outgoing player damage.

    • The rate of player stamina regeneration.

    • The speed of incoming enemy attacks.

Input and Button Presses

  • Remap inputs on both the controller and keyboard.

  • Switch crouching from a button hold to toggle.

Audio Accessibility

  • Separately adjust audio channels for:

    • Sound effects

    • Music

Visual Accessibility

  • Show Hitboxes of incoming enemy attacks allowing you to see attacks more clearly.

  • Outline the player character with either black or white.

  • Adjust the cursor’s following visual traits:

    • Size

    • Opacity

    • Color

    • Saturation

    • Value

Dialogue and Text

  • All dialogue is subtitled by default.

On-Screen Movement and Visual Effects

  • Enable or disable flashing lights.

  • Enable or disable the camera shake.