Slime Heroes Accessibility
This is a list of pre-release accessibility features we’re currently working on or working toward. This is not the final list that will be available at launch. We will update this page as development continues:
GaMEPLAY AND DIFFICULTY
Enable the ability to double jump which allows for more leniency and a greater margin for error in jumping puzzles.
Increase or decrease the time allotted for timed puzzles.
Alter elements of combat using a slider enabling you to increase or decrease any of the following.
Incoming enemy damage.
Incoming enemy boss damage.
Incoming world damage.
Outgoing player damage.
The rate of player stamina regeneration.
The speed of incoming enemy attacks.
Input and Button Presses
Remap inputs on both the controller and keyboard.
Switch crouching from a button hold to toggle.
Audio Accessibility
Separately adjust audio channels for:
Sound effects
Music
Visual Accessibility
Show Hitboxes of incoming enemy attacks allowing you to see attacks more clearly.
Outline the player character with either black or white.
Adjust the cursor’s following visual traits:
Size
Opacity
Color
Saturation
Value
Dialogue and Text
All dialogue is subtitled by default.
On-Screen Movement and Visual Effects
Enable or disable flashing lights.
Enable or disable the camera shake.