The Forest Cathedral Accessibility
The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
General Settings and Saving
Access settings and Pause menu at all times during gameplay
Gameplay Difficulty
2D Difficulty options help customize your experience:
They can be turned on and off at-will through the Settings menu. It does not require a new save or restart to implement them.
Remove all deadly spikes with “Turn Off Spikes”
Reduces the speed at which the 2D character will fall with “Float Mode”
Checkpoints are placed at regular intervals, allowing you to restart from a closeby checkpoint if you die
Input and Button Presses
PC - Mouse and keyboard and full gamepad controller support
Rebinding is supported for most actions
Access button map at any time in the Settings menu
Your key rebinds will be reflected in button map
3D - Adjust Camera sensitivity
3D - Invert camera controls vertically (y-axis)
2D - Move character using thumbstick or D-pad
Haptics
No haptics
Tutorials
Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text.
Audio Accessibility
Adjust max volume
Text and Reading
UI text and menu text are written in a high contrast bold typeface by default
Subtitles and journal text are written in high contrast and sans-serif typeface by default
Change all in-game text to OpenDyslexic, a sans-serif typeface
On-Screen Movement and Visual Effects
Replace flashing static screen on terminals with a black screen
No motion blur
Heads-up Display
View key bind prompts on-screen when needed for progression
Player key rebinds will be reflected in button prompts