The Forest Cathedral Accessibility

The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.

General Settings and Saving

  • Access settings and Pause menu at all times during gameplay

Gameplay Difficulty

  • 2D Difficulty options help customize your experience:

    • They can be turned on and off at-will through the Settings menu. It does not require a new save or restart to implement them.

    • Remove all deadly spikes with “Turn Off Spikes”

    • Reduces the speed at which the 2D character will fall with “Float Mode”

    • Checkpoints are placed at regular intervals, allowing you to restart from a closeby checkpoint if you die

Input and Button Presses

  • PC - Mouse and keyboard and full gamepad controller support

  • Rebinding is supported for most actions

  • Access button map at any time in the Settings menu

    • Your key rebinds will be reflected in button map

  • 3D - Adjust Camera sensitivity

  • 3D - Invert camera controls vertically (y-axis)

  • 2D - Move character using thumbstick or D-pad

Haptics

  • No haptics

Tutorials

  • Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text.

Audio Accessibility

  • Adjust max volume

Text and Reading

  • UI text and menu text are written in a high contrast bold typeface by default

  • Subtitles and journal text are written in high contrast and sans-serif typeface by default

  • Change all in-game text to OpenDyslexic, a sans-serif typeface

On-Screen Movement and Visual Effects

  • Replace flashing static screen on terminals with a black screen

  • No motion blur

Heads-up Display

  • View key bind prompts on-screen when needed for progression

    • Player key rebinds will be reflected in button prompts